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Taiwa no FumenPractical methods for shared thinking

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Method guide · Progress through phases

Wizards, pixies, giants

Use for two teams’ simultaneous choices with a circular win relationship, card-only participation and no-contact play.

People
10–40
Base procedure time
10 minutes
Recording
No record

Purpose: Begin together; Build working relationships.

English guide

Text acceptance is not approval of this rendered page, its media, or publication.

How this method works

Enjoy simultaneous choices by two teams using a circular relationship among three roles. Wizards beat giants, giants beat pixies and pixies beat wizards. Each team chooses one role or passing that everyone can accept, then simultaneously shows a card, optional movement or optional voice at a safe distance. Matching roles and passing have no winner or loser. Do not retain scores or losers’ names. Do not use variants involving chasing, touching or teasing. Do not use this where role names, winning and losing or bodily expression would damage relationships, or where card-only participation cannot be provided.

Phase schedule

Minutes are cumulative from the start of the base plan, not a live timer. Read scaling for any additional time. Phase controls do not advance automatically.

  1. Check three roles, passing and the win cycle0–2 minutes from the start (2 minutes)

    Action: Check. Participation: Everyone.

    No record

  2. Let two teams choose a role or pass2–4 minutes from the start (2 minutes)

    Action: Choose. Participation: Two teams.

    No record

  3. Show cards or optional movements together4–6 minutes from the start (2 minutes)

    Action: Show. Participation: Two teams.

    No record

  4. Check one result against the chart6–7 minutes from the start (1 minute)

    Action: Check. Participation: Two teams.

    No record

  5. Choose again for no more than three non-contact rounds7–10 minutes from the start (3 minutes)

    Action: Repeat. Participation: Two teams.

    No record

Facilitation steps

  1. For 2 minutes, confirm that wizards beat giants, giants beat pixies and pixies beat wizards, while matching roles or passing have no winner or loser.
  2. For 2 minutes, the two teams choose one role or passing that everyone accepts, in places where the other team cannot hear.
  3. For 2 minutes, face one another at a safe distance and simultaneously show a role card, optional movement or optional voice on the signal.
  4. For 1 minute, use only the chart to check one result. Do not record scores, losers’ names or movement performance.
  5. For 3 minutes, choose roles again and repeat for no more than 3 rounds in total, finishing without chasing, touching or teasing.

If something changes

If

Before starting, at least one person does not want large movements, vocalisation or the role names.

Then

Switch to participation by showing the three role cards and a pass card; do not require movement or voice.

If

At the end of role selection, at least one person in a team still objects.

Then

Do not override them by majority vote. Choose the pass card for that round; the other team also treats it as having no winner or loser and moves on.

If

After the reveal, chasing, touching or teasing a loser occurs at least once.

Then

End repetition immediately without recording results or personal names, and restore a safe distance between the teams.

Preparation

Materials

  • Role-and-pass explanation cards: one set for each of 2 teams
  • Display cards requiring neither movement nor voice: one set per person
  • One shared chart showing the circular win relationship

Room and setup

  • Enough distance for two teams to face one another without contact.

Adjust for people and time

For 10–40 people, use two teams whose sizes differ by no more than one person. With an odd number, allow one team to have an extra person; team size is not a condition for winning or losing. Do not automatically split 41 or more people into multiple matches. Run separate sessions of 10–40 people instead. Do not take roles, passes, results or personal names outside each session.

Safety and non-applicable situations

Provide card-only participation and passing without requiring movement or voice. A remaining objection means passing, not a majority override. Do not chase, touch or tease, record scores or losers, or use names and physical expression where they would harm relationships. Stop repetition immediately for unsafe conduct.

Historical translation and source notes

These original notes are retained verbatim with their fixed source versions. This historical label does not resolve a source-specific concern or establish current acceptance.

  • One branch is triggered by not wanting the role names as well as movement or voice, but its response still uses the three role cards and does not specify alternative names. The translation retains that response without introducing new role labels.

Manuscript's recorded references

These translate the original manuscript's source and rights claims. They remain separate from any current-page notice below; they do not establish new verification.

Diagram, print, and video language

Original Japanese guide, diagram, and print view. Their labels and print text have not been translated; an English print edition is not provided here.

English video-library navigation. Original Japanese audio, subtitles and transcripts remain labelled Japanese resources. Their translations are separate later work. No remote player is embedded here.

The manual English phase controls are a navigation aid, not a live facilitation timer. Interactive diagram motion remains pending.

Editorial provenance

Japanese source status and logs are provenance only. They do not mean this English text or interface was field-tested. Historical fixed-text acceptance and hold records remain specific to their recorded versions; displaying them neither asserts current acceptance nor resolves source-specific restrictions.